The Geometry of Dragon Ball: A Deep Dive into SDFs and Raymarching
Farzon Lotfi
From Sidelined to Streamlined: Cracking the Code (Part 2)
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From Sidelined to Streamlined: Decoding My Apple Watch Metrics (Part 1)
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An Android Fuzzing Retrospective Part II: The "Single-VM" Theory and the Bionic Wall
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A Retrospective on Fuzzing Edge for Android: Looking beyond the Emulator
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The "Warf" Way Part II: Tackling the macOS Frontier with osx-cross and Darling
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The "Warf" Way: Seamless Windows Testing on Linux using MinGW & Wine
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The Hardest Problem in Engineering Isn't Code (It’s Communication)
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The Exhausted Overachiever's Guide to Burnout
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The Quiet Grind: Why Talent is the Least Interesting Thing About You
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The Big Tech Pivot: Why a Buyout Isn't an End, It's an Opening
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MemGC: A Retrospective on a Bygone Frontline of Browser Security
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The ROI of Irrationality: What Grad School Actually Taught Me
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The Benchmarks of a Ghost Ship: On Knowing When to Walk Away
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The "Certainty Tax": Why Big Tech Will Never Use Wine or Darling for CI
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The Geometry of the Essential: A Look at the Seam Carving Algorithm
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Automating C++ Code Coverage with LLVM and GitHub Actions
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Bringing HLSL Support to Clangd: The HLSL teams first GSoC project
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Intel’s Clean-Slate Bet on the Future of Linux Gaming
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Beyond Rosetta 2: Why the "Living Binary" Is the Future of Silicon
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Testing HLSL with the LLVM Offload Test Suite in WSL 2
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The Geometry of Light: Understanding the World Through Shaders
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To the Moon and Back: How a fundamental Algorithm is Navigating the Artemis Missions
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Standardizing HLSL: Bringing the Clang Era to Ecma
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The Eigenvectors of Erid: How the Fourier Transform translated Eridian
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